Right now, The Hand of Merlin is a demanding game. ![]() Most game designers can describe a version of the concept of “Flow” or how to graph a difficulty curve… But trying to actually make it work? It’s a whole challenge. You want it to be a decent challenge to players of all skill levels, you want it to be easy to pick up but have enough complexity to allow everyone to keep improving, and finally, you want it to be enjoyable. So Mat has written a bit about the topic.īalancing a game is never easy. He’s doing his best to balance the thing as much as possible, but without a larger dataset, it’s not really achievable. ![]() As such, Mat is sweating like a madman from what people will tell us about the design of the game. Early access is so close we can taste it.
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